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Calculator

Mouse Sensitivity Converter

A sensitivity number means nothing outside the game it came from. This converts between eight games by holding the one property that actually carries: the distance your hand travels for a full turn.

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cm per 360°
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inches per 360°
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eDPI, to
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How to

How to convert a sensitivity

  1. Pick the game you are coming from and enter the sensitivity you already play on.
  2. Enter your mouse DPI. It has to be the same DPI in both games, or the answer will not feel the same.
  3. Pick the game you are going to. The result is the sensitivity that turns the same distance.
  4. Check cm/360. If that number matches in both games, the conversion is right regardless of what the sensitivity values look like.

The measurement

How the conversion works

Turn distance, not sensitivity

Every engine has a yaw constant: how many degrees the view turns per mouse count at sensitivity 1. Counter-Strike is 0.022, Valorant 0.07, Overwatch and Call of Duty 0.0066. Those constants are the reason the same number feels completely different across two games.

So the conversion never tries to scale one sensitivity into another directly. It works out how many mouse counts your current setting needs for a full 360, turns that into a physical distance using your DPI, then solves the target game's sensitivity for the same distance.

Where a conversion stops being exact

Three things break it. Rainbow Six applies a per-weapon multiplier on top of the base sensitivity. Fortnite has separate building and editing sensitivities that do not follow the aiming one. And any game with mouse acceleration or smoothing enabled will not track a converted value predictably — turn both off before comparing.

Field of view is the other one. Two games at the same cm/360 but different FOV will feel different even though the maths is right, because the same turn moves a target across more or less of your screen.

The bench

Every tool on the bench

One instrument per input, all on the same clock. A rate is only comparable against the same tool and the same interval.

Questions

Asked of the chronometer

Which DPI should I enter?

The one you actually play on, and it has to be the same in both games. The conversion holds your turn distance constant, and turn distance depends on DPI — change it afterwards and the result you were given is void.

Can I convert without knowing my DPI?

Yes, as long as it is identical in both games. Enter any value and the answer comes out the same, because DPI cancels on both sides of the arithmetic. You only need the real figure when you want the cm/360 reading to mean a physical distance.

Why is my game not in the list?

The list is the games with a published, stable yaw constant. Without that number a conversion would be a guess dressed up as arithmetic. For anything else, set a sensitivity by hand until the cm/360 matches the game you came from.