Why the physics are fixed-step
A jump arc driven by frames runs twice as fast on a 144Hz screen as on a 60Hz one, which is a bug players feel as unfair difficulty. Here time is accumulated and consumed in fixed slices, so the arc is identical everywhere.
The catch-up is capped as well. A tab that was hidden for a minute does not resume by simulating a minute of movement at once — it would run the player straight into an obstacle they never saw.