Trackpad against gaming mouse
A trackpad confirms a gesture before it reports a click. That confirmation, not your hand, is what sets the ceiling.
Jun 17, 2026 Read the entryBlog
Field notes on clicks per minute: what the rate measures, the hardware between a finger and a number, and which techniques survive a long interval.
The rest of the archive. These entries lean towards technique — what butterfly, jitter and drag clicking actually produce over a measured interval, and where the honest average sits once the interval is stated.
A trackpad confirms a gesture before it reports a click. That confirmation, not your hand, is what sets the ceiling.
Jun 17, 2026 Read the entry
Train the gap between presses, not the total. Four steps, twelve minutes a day, and a realistic number to expect at the end of it.
Jun 2, 2026 Read the entry
Minecraft 1.9 capped useful hits near 200 CPM. The click rate that wins a 1.8 fight is worse than useless in 1.9 — here is the arithmetic.
May 19, 2026 Read the entry
A Minecraft factions server gave the click speed test its standard interval. Why ten seconds survived when nothing else about the server did.
May 6, 2026 Read the entry
Every mouse ignores its own switch for a few milliseconds after each press. When that guard fails your click rate rises — and your mouse is dying.
Apr 22, 2026 Read the entry
A 1000 Hz mouse reports a click up to one millisecond after the switch closes. Here is where that sits against everything else in the chain.
Apr 8, 2026 Read the entry
Drag clicking passes 1,200 CPM by making the switch chatter. The chronometer counts those presses, but the number describes the mouse, not the hand.
Mar 29, 2026 Read the entry
Butterfly clicking reaches 600 to 950 CPM by alternating two fingers on one button, so each press gets a full cycle to reset. What it costs in rhythm.
Mar 14, 2026 Read the entry