<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Blog — Clicks Per Minute</title><description>Field notes on clicks per minute: what the rate measures, the hardware between a finger and a number, and which techniques survive a long interval.</description><link>https://clicksperminute.com/</link><language>en</language><atom:link href="https://clicksperminute.com/rss.xml" rel="self" type="application/rss+xml"/><lastBuildDate>Mon, 12 Oct 2026 15:04:43 GMT</lastBuildDate><item><title>Choosing a cm/360 that fits your desk</title><link>https://clicksperminute.com/blog/choosing-a-cm-360/</link><guid isPermaLink="true">https://clicksperminute.com/blog/choosing-a-cm-360/</guid><description>Turn distance is a physical measurement, so the right one is decided by your desk and your grip before it is decided by your game.</description><pubDate>Thu, 24 Sep 2026 20:00:00 GMT</pubDate><category>Instruments</category><author>The Clicks Per Minute bench</author></item><item><title>Pointer acceleration breaks the measurement</title><link>https://clicksperminute.com/blog/pointer-acceleration-and-measurement/</link><guid isPermaLink="true">https://clicksperminute.com/blog/pointer-acceleration-and-measurement/</guid><description>Windows and macOS both ship it on. It makes the same physical movement produce different counts, which is fatal to a DPI reading and to any sensitivity you convert.</description><pubDate>Tue, 22 Sep 2026 00:00:00 GMT</pubDate><category>Method</category><author>The Clicks Per Minute bench</author></item><item><title>Click speed and your hands</title><link>https://clicksperminute.com/blog/click-speed-and-your-hands/</link><guid isPermaLink="true">https://clicksperminute.com/blog/click-speed-and-your-hands/</guid><description>Rapid clicking is a physical activity with a real injury profile. The fatigue threshold arrives inside twenty seconds — information, not an obstacle.</description><pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate><category>Practice</category><author>The Clicks Per Minute bench</author></item><item><title>Clicker games and your real click rate</title><link>https://clicksperminute.com/blog/clicker-games-and-click-rate/</link><guid isPermaLink="true">https://clicksperminute.com/blog/clicker-games-and-click-rate/</guid><description>Idle games are built on the assumption that clicking is cheap. Measure your real rate first and most of them turn out to be about upgrades, not fingers.</description><pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate><category>Gaming</category><author>The Clicks Per Minute bench</author></item><item><title>Why APM is not CPM</title><link>https://clicksperminute.com/blog/apm-and-clicks-per-minute/</link><guid isPermaLink="true">https://clicksperminute.com/blog/apm-and-clicks-per-minute/</guid><description>Actions per minute counts everything you do. Clicks per minute counts one thing you do. Conflating them is how 300 APM gets mistaken for slow hands.</description><pubDate>Thu, 06 Aug 2026 00:00:00 GMT</pubDate><category>Instruments</category><author>The Clicks Per Minute bench</author></item><item><title>Typing speed against click speed</title><link>https://clicksperminute.com/blog/typing-speed-and-click-speed/</link><guid isPermaLink="true">https://clicksperminute.com/blog/typing-speed-and-click-speed/</guid><description>WPM and CPM look like the same kind of number and are not. One measures a sequence you must get right, the other a repetition you cannot get wrong.</description><pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate><category>Instruments</category><author>The Clicks Per Minute bench</author></item><item><title>Scroll wheel: notches per minute</title><link>https://clicksperminute.com/blog/scroll-wheel-speed/</link><guid isPermaLink="true">https://clicksperminute.com/blog/scroll-wheel-speed/</guid><description>A wheel is a switch with detents. Counting notches per minute exposes something a click test cannot — whether your wheel is dropping input.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate><category>Instruments</category><author>The Clicks Per Minute bench</author></item><item><title>Auto-clickers and meaningless numbers</title><link>https://clicksperminute.com/blog/auto-clickers-and-why-we-do-not-count-them/</link><guid isPermaLink="true">https://clicksperminute.com/blog/auto-clickers-and-why-we-do-not-count-them/</guid><description>A script firing 50 clicks a second reads as 3,000 CPM. The chronometer counts it, says so, and explains why filtering would be worse.</description><pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate><category>Method</category><author>The Clicks Per Minute bench</author></item><item><title>Trackpad against gaming mouse</title><link>https://clicksperminute.com/blog/trackpad-vs-mouse-click-speed/</link><guid isPermaLink="true">https://clicksperminute.com/blog/trackpad-vs-mouse-click-speed/</guid><description>A trackpad confirms a gesture before it reports a click. That confirmation, not your hand, is what sets the ceiling.</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>Hardware</category><author>The Clicks Per Minute bench</author></item><item><title>A two-week plan that adds 40 to 80 CPM</title><link>https://clicksperminute.com/blog/two-week-click-speed-training-plan/</link><guid isPermaLink="true">https://clicksperminute.com/blog/two-week-click-speed-training-plan/</guid><description>Train the gap between presses, not the total. Four steps, twelve minutes a day, and a realistic number to expect at the end of it.</description><pubDate>Tue, 02 Jun 2026 00:00:00 GMT</pubDate><category>Practice</category><author>The Clicks Per Minute bench</author></item><item><title>The attack cooldown that ended CPS</title><link>https://clicksperminute.com/blog/minecraft-cps-and-attack-cooldown/</link><guid isPermaLink="true">https://clicksperminute.com/blog/minecraft-cps-and-attack-cooldown/</guid><description>Minecraft 1.9 capped useful hits near 200 CPM. The click rate that wins a 1.8 fight is worse than useless in 1.9 — here is the arithmetic.</description><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><category>Gaming</category><author>The Clicks Per Minute bench</author></item><item><title>Where the Kohi click test came from</title><link>https://clicksperminute.com/blog/kohi-click-test-history/</link><guid isPermaLink="true">https://clicksperminute.com/blog/kohi-click-test-history/</guid><description>A Minecraft factions server gave the click speed test its standard interval. Why ten seconds survived when nothing else about the server did.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate><category>History</category><author>The Clicks Per Minute bench</author></item><item><title>Debounce, chatter and phantom clicks</title><link>https://clicksperminute.com/blog/switch-debounce-explained/</link><guid isPermaLink="true">https://clicksperminute.com/blog/switch-debounce-explained/</guid><description>Every mouse ignores its own switch for a few milliseconds after each press. When that guard fails your click rate rises — and your mouse is dying.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate><category>Hardware</category><author>The Clicks Per Minute bench</author></item><item><title>Polling rate: what a millisecond buys</title><link>https://clicksperminute.com/blog/mouse-polling-rate-and-click-speed/</link><guid isPermaLink="true">https://clicksperminute.com/blog/mouse-polling-rate-and-click-speed/</guid><description>A 1000 Hz mouse reports a click up to one millisecond after the switch closes. Here is where that sits against everything else in the chain.</description><pubDate>Wed, 08 Apr 2026 00:00:00 GMT</pubDate><category>Hardware</category><author>The Clicks Per Minute bench</author></item><item><title>Why drag clicking reads high</title><link>https://clicksperminute.com/blog/drag-clicking-and-why-it-reads-high/</link><guid isPermaLink="true">https://clicksperminute.com/blog/drag-clicking-and-why-it-reads-high/</guid><description>Drag clicking passes 1,200 CPM by making the switch chatter. The chronometer counts those presses, but the number describes the mouse, not the hand.</description><pubDate>Sun, 29 Mar 2026 00:00:00 GMT</pubDate><category>Technique</category><author>The Clicks Per Minute bench</author></item><item><title>Butterfly clicking: two fingers</title><link>https://clicksperminute.com/blog/butterfly-clicking-guide/</link><guid isPermaLink="true">https://clicksperminute.com/blog/butterfly-clicking-guide/</guid><description>Butterfly clicking reaches 600 to 950 CPM by alternating two fingers on one button, so each press gets a full cycle to reset. What it costs in rhythm.</description><pubDate>Sat, 14 Mar 2026 00:00:00 GMT</pubDate><category>Technique</category><author>The Clicks Per Minute bench</author></item><item><title>Jitter clicking, measured</title><link>https://clicksperminute.com/blog/jitter-clicking-guide/</link><guid isPermaLink="true">https://clicksperminute.com/blog/jitter-clicking-guide/</guid><description>Jitter clicking reaches 450 to 700 CPM by tensing the arm until the tremor works the switch. What the per-second profile shows, and what it costs.</description><pubDate>Thu, 26 Feb 2026 00:00:00 GMT</pubDate><category>Technique</category><author>The Clicks Per Minute bench</author></item><item><title>The average clicks per minute</title><link>https://clicksperminute.com/blog/average-clicks-per-minute/</link><guid isPermaLink="true">https://clicksperminute.com/blog/average-clicks-per-minute/</guid><description>The honest average on a ten-second interval is 300 to 450 CPM. Where that range comes from, and why any higher figure needs its interval attached.</description><pubDate>Wed, 11 Feb 2026 00:00:00 GMT</pubDate><category>Benchmarks</category><author>The Clicks Per Minute bench</author></item></channel></rss>